PFKM: Art director's doodles

Visual development

Visual development

Visual development

Visual development

Final game logo. Made with Andrey Maximov https://www.artstation.com/andead

Final game logo. Made with Andrey Maximov https://www.artstation.com/andead

Part of the art design document

Part of the art design document

Сity building

Сity building

Сity building

Сity building

Сity building

Сity building

Сity building

Сity building

Сity building

Сity building

Visual development of the city building

Visual development of the city building

Concept of the global map

Concept of the global map

Concept of the global map

Concept of the global map

Technical test of the global map and concept of the chips

Technical test of the global map and concept of the chips

A hover of traps

A hover of traps

Equipment design A difference of contours of different classes

Equipment design A difference of contours of different classes

Four layers, class suit, armor, class belt, weapon

Four layers, class suit, armor, class belt, weapon

Signboard design based on the analysis of Paizo illustrations iconic characters

Signboard design based on the analysis of Paizo illustrations iconic characters

Prerender ideas

Prerender ideas

Prerender ideas

Prerender ideas

A realization of the equipment system, 3D model and textures by Vlad Konstantinov

A realization of the equipment system, 3D model and textures by Vlad Konstantinov

Paint over of the proportions of the rase, original 3D models by Vlad Konstantinov

Paint over of the proportions of the rase, original 3D models by Vlad Konstantinov

Visual production of the trailer

Visual production of the trailer

Visual development of a Kickstarter campaign

Visual development of a Kickstarter campaign

Kickstarter campaign updates icons

Kickstarter campaign updates icons

Kickstarter campaign content

Kickstarter campaign content

Kickstarter campaign reward icons

Kickstarter campaign reward icons

Quest illustration test

Quest illustration test

the difference between Arcane and Divine Magic

the difference between Arcane and Divine Magic

Devourer Paint over of an original concept by Ilya Bodaykin

Devourer Paint over of an original concept by Ilya Bodaykin

About the relationship of light rays and their projection on the surface

About the relationship of light rays and their projection on the surface

Storyboard of the main menu

Storyboard of the main menu

Сoncept art of the main menu objects

Сoncept art of the main menu objects

Pawns

Pawns

The concept of dices and his package for physical awards

The concept of dices and his package for physical awards

Collector's edition box concept
At the inner of the tray are written a thankful address to customers and the number of the edition is manually written

Collector's edition box concept
At the inner of the tray are written a thankful address to customers and the number of the edition is manually written

Nyrissa, Dryad Queen
Premium figure concept Based on original miniature by Paizo Inc and Reaper Miniatures

Nyrissa, Dryad Queen
Premium figure concept Based on original miniature by Paizo Inc and Reaper Miniatures

Paint over of original 3d model by Alexey Moskalenko (not final product view)

Paint over of original 3d model by Alexey Moskalenko (not final product view)

Presentation of the art direction of the game at the specialized conference CGS.