Visual development
Final game logo. Made with Andrey Maximov https://www.artstation.com/andead
Part of the art design document
Сity building
Visual development of the city building
Concept of the global map
Technical test of the global map and concept of the chips
A hover of traps
Equipment design A difference of contours of different classes
Four layers, class suit, armor, class belt, weapon
Signboard design based on the analysis of Paizo illustrations iconic characters
Prerender ideas
A realization of the equipment system, 3D model and textures by Vlad Konstantinov
Paint over of the proportions of the rase, original 3D models by Vlad Konstantinov
Visual production of the trailer
Visual development of a Kickstarter campaign
Kickstarter campaign updates icons
Kickstarter campaign content
Kickstarter campaign reward icons
Quest illustration test
the difference between Arcane and Divine Magic
Devourer Paint over of an original concept by Ilya Bodaykin
About the relationship of light rays and their projection on the surface
Storyboard of the main menu
Сoncept art of the main menu objects
Pawns
The concept of dices and his package for physical awards
Collector's edition box concept At the inner of the tray are written a thankful address to customers and the number of the edition is manually written
Nyrissa, Dryad Queen Premium figure concept Based on original miniature by Paizo Inc and Reaper Miniatures
Paint over of original 3d model by Alexey Moskalenko (not final product view)
Presentation of the art direction of the game at the specialized conference CGS.