Test work for a Art-Producer position, non-commercial

In the past, I did a no commercial test assignment for an art producer position for RJ Games company.
The task was to create an artistic design for the game around the company's existing model of the monster.

In this work, I used one of the character designs by Satoshi Matsuura.
https://www.artstation.com/hiziripro

Also, I did a paint-over of screens from Blizzard Entertainment's Overwatch game.

This work should have shown my ability to express an art direction. And how I write about this. None of the materials used were used in further work on the project.

On assignment, I had to save the zombie model that the studio liked and build art direction of three aspects of the game around the style of the zombies. City, a battle arena, and a hero.

On assignment, I had to save the zombie model that the studio liked and build art direction of three aspects of the game around the style of the zombies. City, a battle arena, and a hero.

Combat scene.

Combat scene.

Exterior and interior of the city. Based on footage from Blizzard Entertainment's Overwatch game.

Exterior and interior of the city. Based on footage from Blizzard Entertainment's Overwatch game.

A character renders based on a design by Satoshi Matsuura.
https://www.artstation.com/hiziripro

A character renders based on a design by Satoshi Matsuura.
https://www.artstation.com/hiziripro

All three screens together.

All three screens together.

A quick and briefly look at the interface.

A quick and briefly look at the interface.