Puzzle Breakers: Art director's doodles

The searching for a way to show the feature of match 3 gameplay in the game logo (didn't use in the final logo).

The searching for a way to show the feature of match 3 gameplay in the game logo (didn't use in the final logo).

Concept of location for game mode Wars of the clans.

Concept of location for game mode Wars of the clans.

Search for the mood and composition of the city.

Search for the mood and composition of the city.

Concepts of UI. Summon heroes, Shop, Hero Makeover, Tavern, Hero Upgrade, Forge.

Concepts of UI. Summon heroes, Shop, Hero Makeover, Tavern, Hero Upgrade, Forge.

Progression of match 3 board from start to first art direction and current, second art direction. Made with illustrator Arthur Gimaldinov https://www.artstation.com/gimaldinov

Progression of match 3 board from start to first art direction and current, second art direction. Made with illustrator Arthur Gimaldinov https://www.artstation.com/gimaldinov

Finding a difference between mobs and heroes.
Finding the hallmarks of a hero.

Finding a difference between mobs and heroes.
Finding the hallmarks of a hero.

Researching of the character's mood.

Researching of the character's mood.

Research of a character's render.

Research of a character's render.

Paint over and search for different emotional states of the main villain of the game designed by Anna Pavleeva
https://www.artstation.com/annapavleeva

Paint over and search for different emotional states of the main villain of the game designed by Anna Pavleeva
https://www.artstation.com/annapavleeva

Checklist for a VFX 
About the sequence and connectivity of events. On the importance of the influence of the VFX on the environment. About fitting into the general light scene.

Checklist for a VFX
About the sequence and connectivity of events. On the importance of the influence of the VFX on the environment. About fitting into the general light scene.

Outline the effect with contrasting light. The temperature depends on brightness. Cast shadows from physical parts or reflections from energy. Characteristics of the particle of the parent material. The particles the expected for parent material.

Outline the effect with contrasting light. The temperature depends on brightness. Cast shadows from physical parts or reflections from energy. Characteristics of the particle of the parent material. The particles the expected for parent material.